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About Deviant Artist Member Robin KarlssonMale/Sweden Recent Activity
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Nosslak
Robin Karlsson
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Sweden
Current Residence: Sweden
Operating System: Vista
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:iconvalentinwinkelmann:
valentinwinkelmann Featured By Owner Oct 14, 2014  Hobbyist Photographer
your game design's are fantastic dude !
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:iconpsycho4140:
Psycho4140 Featured By Owner Aug 12, 2014  Hobbyist Digital Artist
Fucking nice work ! :D +fav +fav 
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:iconjwilliamruff:
jwilliamruff Featured By Owner Jul 29, 2014  Student Digital Artist
Any chance you could make a tutorial on your texturing methods? It's really good and I'd love to see how you do it! If not, any chance you could point me in the direction of some you used/recommend? 
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:iconnosslak:
Nosslak Featured By Owner Aug 1, 2014
My texturing style isn't all that special. The key to texturing is really to just observe how different materials actually function in the real world. In the best of cases you have a similar material next to you while you texture and can really study how it reacts to the lighting, but otherwise Google and in some cases Youtube is good enough. I won't write out a full tutorial but my process most often looks like this:
1. Establish base materials with some flat values, tweak until the materials are recognizable.
2. Add some photo overlays. If you're using PBR (which I am for all of my newer pieces) you'll probably want to place most of these details in the gloss (there are of course exceptions, like wood for example).
3. Paint in some localized dirt and wear where it would make sense that they would show up. I usually use a few photo overlays to get some more interesting scratches and dirt as well, but don't overdo it. I use my AO and curvature bakes as guides for this as it makes it much simpler to see where the dirt and wear would occur. The AO should however only be present on it's own map for PBR so only use it as a guide for the other maps.
4. Tweak until you're satisfied.

So yeah there's not all that much to my texturing methodology, this is my method and I'm not saying it's better than anyone elses or perfect but it's what I use.

One of the best things I did in regards to stepping up my texturing game was to start handpainting as many details as possible as opposed to just using overlays all of the time. Overlays are great but when I were new to texturing I relied on them way too much which resulted in very unreadable and noisy textures.

Anyway, here's some of my favorite tutorials:
Racer445 Texturing tutorial
Eat3Ds Dozer Texturing tutorial

The last one isn't free but I thought it was a great tutorial so I'd say it's worth it.
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:iconjwilliamruff:
jwilliamruff Featured By Owner Aug 3, 2014  Student Digital Artist
Excellent! Thanks so much! My texturing has been pretty weak and I just really liked yours. This helps a lot!
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:iconwilkart:
Wilkart Featured By Owner Jun 7, 2014  Hobbyist Digital Artist
Hejsan :D
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:iconnosslak:
Nosslak Featured By Owner Jun 7, 2014
Tjo!
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:iconwilkart:
Wilkart Featured By Owner Jun 8, 2014  Hobbyist Digital Artist
Hur står det till? :)
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:iconnosslak:
Nosslak Featured By Owner Jun 9, 2014
Det är bara bra med mig. Har inget att klaga på. Hur är det själv? Hade du något särskilt på hjärtat?
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(1 Reply)
:iconmichrawr:
MichRawr Featured By Owner Jun 7, 2014  Student General Artist
100th comment, yeahhhh!

I saw your Flintlock Pistol on the front page and decided to hop by your profile.
And I must admit, your work is insane! (In a good way)

Just had a few questions tho', your profile says you use Blender & Photoshop, did you make your 3D models in Blender as well or a different program?
Also, what are/is your preferred game(s)? 

Keep up the good work!
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